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Posted
02/16/2010
Screenshot


Esta Village, yes that IS a creepy old man stalking Link! What fun!
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Posted by FefeRawft
No Rating

Update: I will release the completed town soon. It will contain 4 corners, this being NW. SW, SE, and NE will all be the same size, with different things to do (SW will have shops, SE will have exits out of the village, and some houses, NE will have most of the remaining houses.). In addition to the 4 sections, there will also be two more. NNW, which is above NW, and has Lv.1, and Lv.5 (Which you won't get to for now). WNW will be to the left of NW, and it will contain the fenced off construction zone (That you will later get access to)

Posted on 02/20/2010
Updated 02/20/2010
Posted by Molten Onyx

I am going to be perfectly honest...you have made something awesome in epic proportions.

Posted on 02/17/2010
Updated 02/17/2010
Posted by FefeRawft
No Rating

@ZebraStallion, what's wrong with the fences? The path widens so much because it lead's to a bigger part of the village with the shops and more houses.

@Anthus, the "Info" house is so big because, like I said, is the town center. There will be 1-2 screens in every house, but in big buildings like this there will be many screens. The trees behind Link's house are like that because there will be another area back there. It's just not done yet.

Posted on 02/17/2010
Updated 02/17/2010
Posted by Anthus

This is not a bad map. I'd say for a village, it's a bit empty with only four houses but you addressed this in one of your comments.

I agree with Zebra about the tress. Making untraversable areas open looks kind of strange. This is personal preference more than anything. I like closer, and tighter design. The info house seems really big, but I'm guessing it covers two screens based on its position.

This does not affect the rating, but I'm actually not a fan of the palette, grass, or GB houses.

The only reason this does not get a five is because it is not "erfect". It's not bad though. Definitely a step in the right direction.

Posted on 02/16/2010
Updated 02/16/2010
Posted by ZebraStallion

Wow, I'm very impressed. This is probably some of your best work yet. The main reason I took a star off is because of these small reasons. First of all, I don't like how almost all of the houses are different sizes. Next, the path on the bottom right is too wide compared to the other paths. At the top of the screen, there should be a pattern with the trees. They seem to be too spread out at the moment. Rows would be a better design choice overall for this style of quest. At the bottom right, the cliff design is a little awkward. I also don't like the way you used the fences. Fix all of these things, add more ground detail, and overall touch up on a few things and you will have a perfect map.

Posted on 02/16/2010
Updated 02/16/2010
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There are 37 quests, 27 demos, 17 tiles, 5 tilesets, 14 scripts, and 182 screenshots.